
Don’t expect a massive space what I played feels closer to exploring an average-sized chunk of Like a Dragon’s Kamaroucho in scale. Though some areas were inaccessible for my preview, Metro City seems larger and denser with detail than I expected. World Tour doesn’t take itself seriously in the slightest, and it’s better for it. Other times, silly hoodlums such as the Mad Gear Gang from Final Fight targeted me, and I picked fights with Roomba-like robots and other non-human combatants. Nearly every citizen, be it an office worker, school student, or even a shop vendor, can be challenged to fights (which the game seamlessly transitions to without load screens) to gain XP and other rewards. Upon starting my adventure, I’m tickled by World Tour’s almost Like a Dragon-esque absurdity. The demo stopped at the end of Chapter 1, but I was allowed to play up to the beginning of Chapter 3. World Tour gives players robust tools to craft a custom fighter, then take them to the streets of Metro City and other locations on a journey to create the ultimate world warrior. headquarters in San Francisco, I ventured beyond the demo for a more comprehensive look at what World Tour has to offer. This single-player sandbox story mode is a dramatic shift in what the series has offered, and players recently got to sample a small slice in a recent demo. Street Fighter 6 may feature thrilling 1v1 fights, but one of its most exciting features is its World Tour mode.
